256 MB of video memory and 285 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Reducing texture detail based on total system memory of 512 MB to improve load times.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 90807
Unloaded fastfile ac130
Loading fastfile bog_b
Waited 3358 msec for asset 'maps/bog_b.d3dbsp' of type 'col_map_sp'.
Waited 867 msec for asset 'bog_b_spotter_casual_2_spot' of type 'xanim'.
Waited 2 msec for asset 'helicopter_pilot2_twitch_lookoutside' of type
'xanim'.
Fastfile for zone 'bog_b' appears corrupt or unreadable (code 107.)
**Çözümünü bilen var mı arkadaşlar?**